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League of Legends: LOL Terminology, Dictionary, Acronyms and Slang Guide.


AA: Autoattack

Ace: all of the enemy team is dead for the moment. Beware spawn times but now is an excellent time to push.

AD: Attack damage

ADC: Attack damage carry

AFK: Away From Keyboard: a player who is not currently in control of their champion in a match.

Aggro: Aggression

Ali: Alistar

AOE: area of effect, an ability which covers an area, rather than a single character.

AP: Ability Power. The stat which boosts the effectiveness of abilities.

Aniv: Anivia.

ARAM: All Random All Mid: A custom game type where players randomly pick a champion to only fight in the middle lane. A matched game type where players randomly pick a champion to play on Howling Abyss.

Aura: A 'passive' which applies not only to the hero who has it, but also to heroes within the given range for the aura. A shareable passive.

ARP: Armor penetration

AS: Attack speed

Assist: To help an allied champion in killing an enemy champion, gaining a share of the bounty.

Autoattack: The basic attack move performed by a champion when right-clicking an enemy unit.

Back: Move back toward base.

Backdoor: To attack an enemy tower or base without the support of a minion wave. Typically this is done by sneaking through the jungle and only becoming revealed to the opposing team as late as possible, in order to delay a reaction.

Bait: to deliberately appear in a position to be easily ganged so as to lure 1 or more players to be gangked by your team.

Ball: The untargetable mobile object under Orianna's command.

Baron: nashor, worm : the big worm like boss that gives a noticeable buff to the whole team when killed. The big red skull on the minimap.

Base: The starting point of the game. Yo retreat in the general direction of your base.

BC: The Black Cleaver.

BD/backdoor: To attack the enemies towers and base without the cover of your creeps there.

BF: B. F. Sword

BG: Bad game

Blind: A Crowd control effect that causes the recipient's autoattacks to miss completely.

Blind pick: A type of match where all participants select their champion simultaneously. Both teams are unaware which champions the opposing side has picked until the loading screen appears. Any champion can be summoned by one ally and one enemy at the same time.

Blink: A type of movement ability, similar to the summoner spell Flash.

Blitz: Blitzcrank.

Blue: Blue Buff: Crest of the Ancient Golem. By extension, can also refer to the Ancient Golem.
Blue Team: the group of players that start out at the lower left side of Summoner's Rift or Howling Abyss, or on the left side of Twisted Treeline and Crystal Scar. This team will always be the first during the pick/ban phase of Ranked and Normal Draft modes.
Glyphs, a type of rune.

BoRK: Blade of the Ruined King.

Bot: Bottom lane. The Quarry/Boneyard capture points in Dominion. An A.I. controlled champion.

Bot game: Co-op vs. AI. A custom game where nearly all of the players are bots.

Bounty: The amount of gold a target is worth should they be slain.

BRB: Be right back.

Broken: When something within the game is viewed as imbalanced or malfunctioning (a champion, an item, a spell, etc.).

Bruce: Lee Lee Sin

Bruiser: A champion with high effective health and damage per second.

BT: The Bloodthirster

Buff: A positive effect applied to a champion.
An official modification to the game mechanics which makes something more powerful, as opposed to a "nerf".

Bug: A defect in the mechanics of the game that is not intended.

Build: how a champion and its summoner is built. For champions this may includes the items one buys on a champion, and the order one gets a champion's skills. For summoners, this refers to their masteries and rune selections.

Burst: A large volume of damage done quickly and typically then very little sustained follow up damage.

Bushes: The tall grass in which champions can hide.

Cait: Caitlyn

Cap: Rabadon's Deathcap.

Care: To be careful, implying a possible gank incoming or any other kind of danger.

Carry: A champion that generally starts off weaker than other champions, but becomes more powerful as the game progresses.
The action of being ultimately responsible for winning a game.

Casio: Cassiopeia

Caster: A champion whose main source of damage is their abilities. The damage can be either magic or physical damage, and can scale with either AP (ability power) or AD (attack damage).

CC, Crowd control: A category of status effects which limit movement or actions.

CD, Cooldown: Waiting for an ability's cooldown to finish before commencing an action.

CDR: Cooldown reduction.

Champ, Champion: A particular character that the summoner calls on and controls.

Channelling: The casting time required to perform certain spells. These types of spells can be interrupted by "hard" crowd control.

Chase: To pursue an enemy champion as they're running away.

Cho: Cho'Gath.

Co-op: Co-op vs. AI: the player versus A.I. controlled champion match mode.

Collapsing: When allied players coordinate with each other in order to converge and overwhelm the enemy team.

Commit: To not retreat. To stay in a fight until the battle is over, or until your champion is slain.

Counter gank: Setting up an ambush in immediate response to an enemy ambush with the intention of negating or thwarting the advantage gained by the enemy's attack.

Counter jungle: To slay the neutral creeps in the enemy's side of the jungle, depriving the enemy team of buffs, gold and experience.

Counter pick: To choose a particular champion during the selection phase in order to oppose a particular enemy champion.

Cover: A player request for another teammate to hold the player's lane while they're not there. (See "babysit" and "hold.")

Creeps: Monsters and minions.

CS: Creeps Slain or Creep Score, an adapted DotA term.
The Crystal Scar, the map in which Dominion takes place.

Custom: Custom game: the match mode created by player with the freedom to determine the team size, map, A.I. controlled champion participation.

Cup: Chalice of Harmony, Athene's Unholy Grail.

CV: Clairvoyance.

Dar: Darius.

Def: Defend: to protect the tower or base without attacking aggressively.

DFG: Deathfire Grasp.

DC: Disconnected.

Debuff: A negative effect applied to a champion; the opposite of a buff.

Denial: To kill allied minions or pets, preventing the opponent from earning the gold and experience from killing them. While this feature is common in other MOBA games it is intentionally absent from League of Legends and replaced with zoning tactics.

DFG: Deathfire Grasp

Di: Diana

Disc, DC: disconnect from a game.

Disable: A form of crowd control that prevents the enemy from taking particular actions.

Dive: To pursue a specific target into a highly dangerous area, typically beneath an enemy turret.

Dodge: Queue dodge.
A deprecated champion stat, which determined the possibility to avoid an autoattack.
Following the removal of the dodge global stat, it is the status effect granted by Jax's Counter Strike.

Dom, Dominion: A game mode that differs from the classic MOBA-style gameplay, and focuses on seizing capture points.

DoT: Damage over Time effect.

Double kill: Slaying two enemy champions within a certain length of time.

DPS: Damage per second (i.e. attack speed).
A champion who specializes in dealing steady sustained damage.

Draft: Draft Pick: a type of champion selection where all participants must first go through a champion banning phase and where no champion can be picked by more than one player.

Drag: When all champions move to the Jungle to kill the Dragon.

Dragon: The powerful neutral creep that provides gold and experience to the entire team. Located on the river near the bottom lane.

DUO: To player with other LOL summoner in a ranked game.

Egg: Anivia's Rebirth

Elo: A mathematical rating system for a player's relative skill level.

Elo hell: A perceived Elo level where it is very difficult or frustrating for a player to get out of.

eSports: Electronic sports.

Eve: Evelynn

Execute: An ability that does damage based on the missing health of an enemy. Examples include Lee Sin's Resonating Strike and Jinx's Super Mega Death Rocket.

Executed: Being slain by a tower or a creep with no enemy champion receiving credit for the kill.
Otherwise, being slain by Darius's Noxian Guillotine.

Exp: Shorthand for experience points.

Ez: Ezreal

Face check: A champion going into a brush to see if an enemy champion is hidden in there. This can be a very risky action.

Fail: Failure

Farm: To seek out and kill minions to obtain experience and gold.

FB, First Blood: the first kill of the game.

Fear: A debuff which makes target champion walk around randomly and uncontrollably.

Fed: A champion becoming disproportionately powerful after obtaining multiple kills on enemy champions.

Feed: To repeatedly die to the enemy team, giving them gold and experience. A player who does this is a feeder.

FF: Refers to /ff or "forfeit", another term for surrender.

Fid: Fiddle

Field of Justice: An in-universe term for a location where champions do battle with each other. Also referred to as a map.

Fighter: A hybrid champion between tanking and DPS that combines the survivability of a tank and the damage of a DPS or a caster. They were formerly called Bruisers.

First Win of the day: Rewards player a flat bonus of 150 to the IP earned from winning the first match. The bonus refreshes every 22 hours after the first win.

Flash: A blink-type summoner spell that activates instantly upon being cast, teleporting the player's champion a short distance in the direction of their cursor.

FM: Frozen Mallet

Freezing: Freezing the lane is a very advanced technique that is very efficient. If you do it right, you can effectively deny all creeps to your opponent while freely acquiring creep score without threat.

Focus: To direct a team's efforts toward killing a specific target, normally one of high strategic value such as the enemy carry.

FPS: Frames per second

FTW: For the win.

GA: Guardian Angel

Game throw: When a team with a lead makes a mistake or a series of mistakes that causes them to lose the lead, or the entire match.

Gank: To ambush one or more unsuspecting enemies with one or more champions.

Gap closer: An ability or spell that shortens the distance between the champion and the enemy.

GG: Good game

GJ: Good Job

GL: Good Luck

GLHF: Good Luck; Have Fun: a portmanteau of GL and HF.

Global: An ability that can strike anywhere on the map (e.g. Gangplank's Cannon Barrage).

Glyph: A type of rune which primarily boosts various magical stats.

Golem: Ancient Golem, which grants the Crest of the Ancient Golem (aka blue buff) after being slain.
Golem and Big Golem, usually referred to together as "Golems".

Gold: The in-game currency used to buy items.

GP, Gang: Gangplank

Grag: Gragas

Harass: To put pressure on an enemy champion by causing damage with little risk of retaliation.

Hard CC: A crowd control effect that disrupts the channeling of abilities.

Hard leash: To aid the allied jungler by attacking a monster and reducing its health greatly and allowing the ally to deal the last hit.

Hat: Rabadon's Deathcap.

Heal - Either the summoner spell, a champion ability, or the act of returning to base to regenerate HP and mana.

Hec: Hecarim

Heim, Heimer: Heimerdinger

HF: Have fun

Hold: To stay in a lane and protect a tower from being destroyed by the enemy. Primarily done by junglers while the laner is away.

Hook: Ability which prevents movement and brings an enemy towards the champion's position. Examples include Death Sentence or Blitzcrank's Rocket Grab.

Horse: Hecarim

Hourglass: Zhonya's Hourglass

HP: Health, also known as "Hit Points"

HP5: Health Regeneration per 5 seconds.

Hugging: Standing next to a turret to avoid a fight with enemy champions.

Hybrid: A champion that uses two or more build types, such as going both AP and AD.

Hypercarry: A champion that has an extremely weak early or mid-game, but scales extremely well late game to the point of being nearly unstoppable if well fed and farmed. This term often describes ADCs that are often highly dependent on auto-attacking.

IAS: Increased Attack Speed

IE: Infinity Edge

IBG: Iceborn Gauntlet

Ignite: A summoner spell which deals true damage over time on one enemy target. Can also refer to casting the spell on a certain enemy champion.

Imbalanced: describing something as unfairly powerful.

Inhib, Inhibitor: a structure that prevents the enemy's super minions from being spawned.

Initiate: A champion performing an action which signals allied champions to begin the battle. The initiator may act as bait and take heavy damage from the enemy in order to protect their allies from taking major damage.

Inner turrets: The three towers at the outer perimeters of the base.

Instant kill: when a full health or nearly full health champion/monster takes lethal damage within such a short time that they essentially died instantly, with no chance to react.

Instant lock: to quickly select and lock-in a particular champion (or a random one) to prevent someone else from getting them, usually without previous warning to the rest of the team. This is often perceived as poor sportsmanship.

Invade: To go into the enemy's territory, particularly their jungle.

IP: Influence Points, the in game money that anyone can earn by playing.

Ire: Irelia

Item: An object carried or used by a champion to enhance their performance in the match.

Jarv: Jarvan IV

Jay: Jayce

Juke: The act of feinting a pursuing enemy into chasing the wrong direction by breaking line of sight through usage of brush. The act of dodging skill shots.

Jungle: The spaces populated by neutral monsters between the lanes.

Jungler: A champion who forgoes fighting in a lane in order to obtain experience and gold from killing creeps in the jungle.

Jungling: To kill monsters in the jungle.

Kar, Karth: Karthus

Kass: Kassadin

Kat,Kata: Katarina

Kay: Kayle

Ken: Kennen

Kha:KhaZix

Kill lane: A combination of two champions that have the specific purpose of slaying the opposing two champions during the laning phase. A kill lane is usually attempted in the bottom lane.

Killing spree: A champion who slays at least three champions consecutively without being slain them self.

Kit: A champion's set of abilities.

Kite, Kiting: Continuously backing away and attacking a pursuing enemy champion in such a way that the enemy is damaged while unable to deal damage back.

Knockback: Pushing the target's position in the opposite direction of the skill user. Target cannot move or act during the knocking motion.

Knockup: Disabling the target by sending them into the air. The airbound target's horizontal position does not change.

Kog: Kog'Maw

KS, Kill Steal: Blaming an ally for landing the finishing hit on an enemy champion who they intended to score the kill on.

Lag: Slow response during the match due to high network connection latency. Severe lag may result in disconnection and will count as a leave if the player does not reconnect before the end of the match.
Some players also refer to the slowdown due to a bad computer system as lag.
Lag specifically refers to the time between when information is sent and when it is received. This can be caused by a network latency, in which data is delayed between a user's computer and the game server, or by a slow computer. Lag most often manifests as "outbound lag", or delay between when a command is given and when it is performed. Lag can also manifest as "inbound lag", or a delay between when an event is registered on the server and when it is displayed on a user's computer. This causes "jumping", or the appearance that a champion's position, health, mana, etc. has suddenly changed.

Lag Spike: A sudden and often momentary period of severe lag.

Lane: The paths that allied and enemy minions follow.

Laner: The champion or player who occupies a certain lane during the early game.

Laning: Staying in the minion paths in order to push or farm.

Laning phase: The first part of the match on Summoner's Rift and Twisted Treeline. This phase usually ends as one or two turrets are destroyed.

Lantern: Thresh's Dark Passage

Laser: Lux's Final Spark

Last hit: Getting the killing blow on a minion, creep, or enemy champion.

LB: LeBlanc

Leash: A tactic used to draw monster aggro, benefiting the jungler.
A type of ability effect requiring the caster and target to stay within a certain distance. (E.x. Nocturne's Unspeakable Horror.)

Leave, Leaver: Exiting the champion selection or the match before each game is finished, whether voluntarily or not. This is regulated by the Leaver Buster system.

Lee: Lee Sin

LCS: League Championship Series

LS: Lee Sin

Leech: Staying within range of enemy units to gain experience points without assisting your team mates with the kills.

Leo: Leona

Life steal: Items that heal you for a percentage of health when you autoattack.

Liss: Lissandra

LOM: Low on mana.

LW: Last Whisper

Main: A player's best or favorite champion to use.

Mana: Resource used by most champions to cast abilities.

Manaless: Champions who do not have the mana stat.

Malp,Malph: Malphite

Malz: Malzahar

Mao: Maokai

Map: A location where champions battle against each other.
A diagrammatic representation of the arena, displayed at the lower right corner of the player's screen.

Map awareness: To be conscious of the events occurring around the map. To increase Map awareness, there are abilities and items (e.g. Clairvoyance or wards) which reveal the fog of war at strategic areas.

Map control: To have vision and influence over areas around the map. Ways to increase Map control include placing wards and destroying enemy towers.

Map objective: A task that is sought after which goes towards winning the match. These tasks include getting the blue and red buffs, slaying the Dragon and Baron, destroying towers and inhibitors, etc.

Mark: A type of rune which primarily boosts various physical stats.
A status effect (usually a debuff) which changes the effect of a champion's ability. For instance, Katarina's Bouncing Blades adds a mark to all targets hit, and Katarina's basic attacks and abilities against marked targets deal bonus damage and consume the mark.

Mastery, Masteries: The talent-tree system of LoL.

Meta: The normal team configuration. Currently, the meta is one top, one APC middle, one support, one ADC bot, and one jungler. Often times in blind pick, the jungler will be replaced by a second top.

Metagame: The game's current play style, consisting of aspects such as lane setup, jungling, and team composition

Metagolem: A tanky-dps build that (ideally) consists of Atmog's, Frozen Mallet, Trinity Force, and Mercury's Treads. The term is a portmanteau of the words "metagame" and "golem".

MF: Miss Fortune

MIA: Missing In Action: an enemy champion who was laning does not show up in the original lane which may result in recalled to base, preparing to gank the other lane and/or hiding in the brush. "MIA" is more common on the NA server than on EUW and EUNE. ss is used as the equivalent on the EUW and EUNE servers.

Mid: Middle lane
The Refinery/Drill capture points in Dominion.

Mid top: At the beginning of Dominion, a player declares to capture the nearest middle capture point then rushes up to top.

Mid turrets: The three towers just outside the base.

Minion: The computer-controlled unit spawned from the allied structure (nexus or capture point) to march to the opposing structure along the designated lane.

Minion wave: A group of minions spawned together once at a time. Multiple groups of minion waves may accumulate to form a bigger group that is harder to be dealt with.

MK: Minion Kills

Morde: Mordekaiser

Morg: Morgana

MP5: Mana regeneration per 5 seconds

MPen: Magic Penetration

MR: Magic Resistance

MS: Movement Speed

Mundo: Dr. Mundo

Mummy, Mumu: Amumu

Naut,Nauti: Nautilus

Nerf: An official modification to the game mechanics which makes something less powerful, as opposed to a "buff".

Neutrals: The creep-enemies who live in the jungle.

Nexus: The primary structure of the match where minions are spawned from. Victory is achieved when the opposing nexus is destroyed.

Nexus turrets: The two towers protecting the nexus.

Noc: Nocturne

Nid: Nidalee

Noob: Unskillful player/inexperienced beginner. Similar forms include "nub" and "n00b". Derived from the word newbie.

Normal: Normal game

NPC: Non-Player Character

OOM: Out Of Mana

OP: Overpowered

OP Comeback: When you are losing so bad on turrets and kills that It seems like it's impossible to comeback, but you comeback and win the game.

Oracle, Oracle's: Oracle's Elixir and Oracle's Extract, used to detect invisibility.

Ori: Orianna

Overextending: A champion moving too far in lane/enemy territory, which can open them up to ganks.

Pant, Panth: Pantheon

Party: A player can invite other players from their friend list to form a team before joining a match. If the amount of participants does not reach the maximum size of the selected match mode (3 or 5), they will be placed with solo players to fill the vacancy/vacancies.

Passive: An ability which is not activated but helps a character. For example, Morgana's passive allows her to heal a small % of the damage her spells inflict. Passives usually apply only to the hero who has them.

Path, Pathing: The route that will be taken towards a destination.

PD: Phantom Dancer

Peeling: To use CC abilities to stop enemy champions from attacking an allied champion.

Penta, Pentakill: Slaying five enemy champions within a certain length of time.

Pet: A non-champion, non-minion ally that may or may not be controllable, is generated by a champion's ability and fights for them on its own (e.g. Tibbers).

Ping: To alt/G+left-click on the mini map causing a "ping" noise and a mark on the map that your entire team can see.
The latency of player's internet connection to the game server, measured in "ms" (millisecond, 1 ms=0.001 second).

Pink: Vision Ward

Poach: A strategy that annihilates any monster camp of the opposite side of jungle in order to weaken the opponent team's chance on obtaining experience, gold and buff from the jungle camp of their side.

Poke: A form of harass which uses long ranged attacks to cause small to moderate damage in order to weaken an enemy, while keeping a safe position.

Poro: Poros are the mysterious, magical and most-loved inhabitants originating from the Howling Abyss.

Poro-King: The Poro King will aid whichever team has summoned him on the Howling Abyss.

Poro-Snax: Is a consumable item in League of Legends only available on the Howling Abyss map.


Position, Positioning: A champion's location during a fight. Good positioning is determined by the player knowing the optimal location their champion should be at.

Pot: Potion(s), usually Health Potion.

Pro: An act of calling someone that is very talented when playing, short for professional.

Pull: A tactic used to draw monster aggro, benefiting the jungler. Same as leash.
An ability that brings the enemy closer to you.

Purple team: The group of players that start out at the upper-right side of Summoner's Rift, or right side of Twisted Treeline and Crystal Scar.

Push: To continue advancing forward in a lane, clearing it of minions and towers.

PvP: Player versus Player: game modes that do not include bot-controlled champions.

Q: The first champion ability which is bound to the "Q" key by default.

QQ: Depicts a pair of crying eyes, implying that the other player is complaining.

QSS: Quicksilver Sash

Quadra kill: Slaying four enemy champions within a certain length of time.

Que, Queue: the champion selection phase before commencing the match. Currently there are Blind Pick and Draft Pick available.

Queue dodge: To shut down the game client or disconnect from the internet during the champion selection process to avoid playing the match.

Quint: Quintessence, the most expensive/powerful type of rune.

R: The fourth champion ability (usually the ultimate ability) which is bound to the "R" key by default.

Rage: To display in-game frustration.

Ragequit: An incident where a player quits (leaves) the game due to in-game frustrations.

Raka: Soraka

Random: Blindly summoning a champion during the champion selection phase by clicking the "?" or "Lock In" buttons before selecting a champion. (Champions not yet bought or not free to play will not be chosen.)

Rank, Ranked: Ranked game

Rat: Twitch

Recall: A universal ability to teleport back to base after an 8 second channel.

Recommended: A category of champions whose controlling difficulty is relatively low and suitable to new player of League of Legends.
The recommended items listed in the shop for shortcut purchase. Player can edit their recommended items manually.

Red: Blessing of the Lizard Elder. Also known as "red buff." By extension, can refer to the Lizard Elder.
Marks, a type of rune.

Ren: Renekton

Report: An action after each match to report a player to official for inappropriate behavior such as verbal abuse or intentionally feeding the opponent.

Riot: The development company that created League of Legends.

River: The water crossing between lanes on the Summoner's Rift.

RoA: Rod of Ages

Roamer: A champion that is suited to moving around the map in order to support, jungle or gank.

Root: A debuff which prevents any movement by an enemy champion. Can also be referred to as "snare" and "immobilize".

RP: Riot Points, points purchased with U.S. Dollars.

Runes: Refers to LoL's rune system.

Rylais: Rylai's Crystal Scepter.

Scaling: How well a champion's efficiency increases as the game continues and as they gain levels and items. Champions that scale well are normally called carries.

Scrub: An insult indicating that the player has a low skill level for the game.

Seal: A type of rune which primarily boosts defensive or utility stats.

Seju: Sejuani

Shop: The location where items are bought.
To return to the base and buy items. Interchangeable with "b" or "brb".

Shroom: Noxious Trap

Shutdown: To slay a champion that is on a killing spree.
To harass or slay a champion continuously to prevent them from getting more powerful.

Shyv: Shyvana

Silence: A debuff which prevents any activated abilities from being used by the target champion.

Siv: Sivir

Skar: Skarner

Skillshot: An ability that requires aiming a projectile that could miss its target.

Skin: A different appearance for a champion that can only be obtained by spending RP.

Slain: A dead champion.

Slow: A debuff which reduces the target's movement speed.

Smart cast: An entry scheme of action command that allows 1-click on the keyboard (or combined with the shift key) to perform the action without clicking the mouse button on the target.

Smiteless: Killing the Ancient Golem or Lizard Elder without using Smite so that one can immediately invade the enemy jungle to steal the enemy's Ancient Golem/Lizard Elder.

Smurf: A low level account for an experienced player to face lower opponents.

Snake: Cassiopeia

Snare: A debuff which prevents a champion from moving. Can also be referred to as a "root" or an "immobilize".

Snipe: To shoot out an ability at long range to strike a target.

Snowball: Situation that occurs when a champion or team gains an advantage, and continues to use the advantage to win the game.

Snowball item: An item that grows in power as you gain kills/assists, e.g. Mejai's Soulstealer .

Soft CC: A crowd control effect that does not disrupt the channeling of abilities.

Soft leash: To draw the aggro of a monster briefly before moving away.

Solo: A champion (usually the top and mid laners) that guards an entire lane on their own.

Solo queue: As opposed to a party, a player allows the automatic matching system to assign a team for them. The player may end up joining a team completely composed of solo players, or an incomplete party. For the latter case, solo players may need to wait longer until the rest of the party has finished selecting their champions.

Sora: Soraka

SotO: Sword of the Occult

Spell: Summoner spell: The battle abilities which are not provided by the champion, but rather designated by the summoner to their champion before entering the match.

Split push: To continuously advance in one lane while the other members of the team are advancing in another lane.

Squishy: A champion that can be killed easily due to low base health/defenses.

SS: Enemy champion missing, shortened form of "miss". "SS" (along with "miss") is more common than "MIA" on the European servers.

Steal: To kill the neutral creeps that's on the enemy's side of the map, particularly their Lizard Elder (for Red Buff) or their Ancient Golem (for Blue Buff).
To land the killing blow on a neutral creep that the enemy was actively fighting, particularly Dragon and Baron Nashor.

Stealth: An ability to conceal the user from being seen or detected by enemies.

Stealth Ward: A ward that is invisible and reveals all non-stealthed units in the area.

Store: Riot Store: the "shop" accessible in the PVP.net interface where player can purchase RP, champions, Skins, Runes, IP Boosts, etc. The term "shop" dominantly refers to the Shop in the Field of Justice where the actual match is played.

Stun: A debuff which prevents the target champions from moving, attacking or casting abilities.

Summoner: The role given to the player as they call a champion to the field and directs them in battle.

Super Minion: a stronger minion that is spawned by destroying an enemy inhibitor in classic game mode. In Dominion mode, each minion wave already contains one super minion.

Support: A category of champions whose forte is to support his/her allies' performance.

Suppress, Suppression: A stronger version of the debuff stun which cannot be alleviated or actively broken out of by most methods except Quicksilver Sash.

Surrender, Surrendering: To start a vote between teammates to end the game earlier before the Nexus is destroyed by the opponent team and admit defeat.

Surrender at 20: Teams are allowed to start a “surrender” vote at the 20 minute mark of a match; typically when one team is cleaning the floor with the other team, the vote is initiated by typing /surrender in the chat box. As games typically last a half hour or more, this is obviously the best outcome for a team.

Sustain: A champion's capacity for staying in a lane or jungle without having to go back to the base.

SV: Spirit Visage

Tank: A champion designed to take high amounts of damage, usually with high CC abilities and low damage.

Tankiness: The quality of being able to take high amounts of damage, primarily through items that give defensive stats.

Tanking: To take high amounts of damage. Usually refers to damage being done to tanks and fighters, who have the durability to survive such damage.

Tanky DPS: An alternative term for a "Fighter" type champion. Though the term can be used to describe any champion that has obtained high survivability and damage through levels and items.

Taunt: A disable which forces the target to attack the taunter.
A champion quote which can be activated by entering /t or pressing shift+2.

Team comp: Team composition: A specific champion set-up for a team in which they work together to achieve an overall strategy. Examples include Poke comp, Heal comp, Push comp, AoE comp, CC comp, etc.

Teamfight: When multiple champions, from each opposing side, gather in one area to battle.

Tenacity: A champion stat which determines the reduction of effect duration of most crowd control debuffs.

TF: Twisted Fate
Trinity Force
Teamfight, when multiple champions, from each opposing side, gather in one area to battle.

Top: Top/upper lane
The capture point of windmill in Dominion mode.

Tower: A commonly used alternative term for the turret.

Tower diving: To pursue an enemy champion while in range of the enemy's tower.

Tower hugging: To stay near the tower to deter enemy champions from attacking them.

Toxic: Used to describe a person whose attitude negatively influences the game.

TP: Teleport

Trade,Trading: Trade champions: to switch champions with another player during the champion selection for Draft or Ranked games after all players of both teams have finished selecting champions.
Trade damage: when players from each side deal equivalent injury to each other during a confrontation.
Trade kills: when players from each side suffer an equivalent number of deaths after a confrontation.

Triple kill: Slaying three enemy champions within a certain length of time.

Tris, Trist: Tristana

Troll: A person who causes acts of disruption to other players and to the community. These acts may include writing offensive messages or intentionally feeding the enemy. Trolls are also referred to as griefers. See Troll on Wikipedia for more information.
Mythical beings originating from the Norse mythology. In League of Legends, Trundle belongs to this race.

TT: Twisted Treeline

True Damage: A type of attack that ignores all forms of damage reduction.

Tryn: Tryndamere

Turret: A stationary defense structure that guards the lanes and the base. It is also commonly referred to as the Tower.
Heimerdinger's H-28G Evolution Turret.

Ult: Ultimate ability or to tell a player to use their champion's ultimate ability.

Unique: An aura or ability that does not stack, common to item effects.

UP: Underpowered

Utility: Spells or abilities that have a quality of being beneficial for the team.

Var: Varus

Vel: Vel'Koz

Veig: Veigar

Vik: Viktor

Vision Ward: A ward that is not invisible and reveals all units in the area.

Vlad: Vladimir

Voli: Volibear

W: The second champion ability which is bound to the "W" key by default.

Ward: Items that reveal the area.

Ward bait: To place down a ward in order to set up a gank. When an enemy champion attempts to destroy the ward, usually due to having an Oracle, the player initiates their surprise attack.

Ward coverage: The amount of wards placed down to give more vision around the map.

Winions: When super minions take down the enemy Nexus, they become “winions.”

WotA: Will of the Ancients

WP: Well Played

Wu: Wuk: Wukong

WW: Warwick

Xin, XZ: Xin Zhao

Yas: Yasuo

Yi: Master Yi

Yor: Yorick

Zil: Zilean

Zoning: Constraining enemy positions.


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